✦ PLANET HOPPER
AN INTERSTELLAR ARCADE ADVENTURE
SMALL PLANETS. BIG ADVENTURE.

Your next world is
one leap away.

Run the edge of the universe.
Find your orbit. Stay ahead of the dark.

PLANET HOPPER / 16-BIT EXPLORER
READY FOR TAKEOFF
SOUND STARTS WITH YOUR ADVENTURE
YOUR FLIGHT MANUAL
SPACE Jump / double jump↑ JetpackX FireESC Pause
PERSONAL BEST0 m
+ COLLECT✚ Health♜ Jetpack⌁ Blaster⬡ Shield✦ Stardust
! AVOIDPink creatures, drones & spikes↑ BOOSTMint pads & sky rays
01 / FIELD NOTES

When atmospheres meet, gravity has other plans.
Time your leap. A new world is waiting.

◎
MISSION CONTROL

Make it your universe.

Original chiptune music and sound effects synthesized in JavaScript. No voice recordings.

YOUR FLIGHT MANUAL

A leap of faith.

You run automatically around tiny, randomly generated planets. Jump over canyons, rocks, and creatures. Press jump again in the air for a second boost.

Watch for “ATMOSPHERES LINKED”. Leap toward the nearby planet during this window. Gravity will catch you, and the world turns with you. A blue orbit shield protects your launch, transfer, and landing. Actual damage shows its cause in pink. Mountains and falling sky islands give you extra height.

Collect the glowing items marked +: health, jetpacks, blasters, and shields. Grab golden stardust; every 12 grants bonus health. Shields block damage for eight seconds. Pink creatures and drones marked ! are enemies; spikes are hazards. Mint sky rays and pads marked ↑ boost your jumps. Stomp hopping enemies from above, or shoot them. Hold ↑ to burn fuel; press X to use finite ammo. Empty equipment is discarded. The shadow behind you gets closer when you get hurt. Hopping leaves it behind.

Progress saves automatically and when you pause. Continue restores the last checkpoint on the same generated world.

PLANET HOPPER / ORIGINAL SOUNDTRACK

A universe worth listening to.

Five original tracks. Sixteen minutes of little victories, distant worlds, and finding your way home. Synthesized live, entirely in JavaScript.

FIRST LIGHTOne Leap Away0:00 / 3:05

The game plays the full album in order. Hops do not restart the music; pausing holds your place. Each song builds through eight arranged sections, then lets the next one breathe.